HLL: Vietnam Mortar & Artillery Calculator

Type two grid references, get distance and azimuth instantly. Elevation tables go live with launch-day field calibration on August 13, 2026 β€” sampled in real matches, data published openly.



Square size defaults to the 200 m Hell Let Loose series convention; we verify Vietnam's exact grid at launch and update here. Keypads follow the standard phone layout (1 NW … 9 SE).

Elevation tables: calibrating on launch day. HLL: Vietnam's mortar ballistics are not publicly documented pre-launch β€” any site showing elevation numbers today is guessing. From Aug 13 we collect ranged samples per shell type in live matches (community-sourced, cross-checked) and publish the raw sample set with the table. Method.

How the calculator works

Grid references resolve to coordinates: a letter+number names the big square, each keypad digit narrows it 3Γ—3 (200 m β†’ 66.7 m β†’ 22.2 m). Distance is straight-line between the two points; azimuth is the bearing from your gun to the target in degrees and NATO mils (6,400 per circle β€” the scale the HLL series has always used for artillery). When the elevation tables land, the calculator maps distance β†’ elevation per shell type with piecewise interpolation between calibrated samples.

The answers the wikis skipped

Independent fan project. Not affiliated with Team17 or Expression Games. Facts carry source links; last verified Aug 8, 2026.